![]() ![]() Tools like Unity Studio and Asset Bundle Extractor did a fine job reading the data files in the bin folder that came with the base apk and turning them to unique asset files, but they don't seem to be able to read the similarly-named and organized files from the shader cache at all. The stuff I actually want is in the cache, since Dragalia is one of those gacha games that does one big download of all the actual content immediately after you install it, and so I think the files in a folder called UnityShaderCache are going to have what I need. Right now I'm working with Dragalia Lost, trying to get 2D portrait sprites. ![]() Hi everyone! I've been trying, with admittedly dubious success, to teach myself from scratch how to rip sprites. ![]()
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